Tag Archives: wiipaint

IRB stuff

Since my last update, I’ve had a Fall Break during and after which I’ve been vigorously working on graduate school business.  I’ve narrowed it down to 7 schools and will soon know which faculty members I want to work with.  This research, although fun, takes up a lot of time. WiiPaint hasn’t been touched since [...]
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WiiPaint 1.1.4

Just added support for 4 Wiimotes.  Everything is peachy keen, except for some reason scaling/rotating won’t work anymore.  Nothing happens when you lock with the 2nd Wiimote.  Perhaps I’ll test 1.0.4 and 1.1.4 with students where 1.0.4 is independent and 1.1.4 is collaborative.  I’m not too concerned with the scaling/rotating algorithm and the recognition because [...]
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WiiPaint 1.0.3 and 1.0.4

Finally, an update amidst all the application frenzy! 1.0.3 fixes: Registration point issue for all strokes and shapes. Now all the shapes and strokes are correctly centered after they are drawn. This was supposed to make scaling and rotating easier. 1.0.4 Scaling and rotating now at alpha level!  It’s still pretty basic but a lot [...]
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WiiPaint 1.0.2

Fixed color patch issue where all the strokes were changing color simultaneously, to WP 0.1 functionality where color changes during each stroke. All the good features of 0.1-0.3 are now included in 1.0.2. Also, Nick helped me change the registration point of some of the shapes so that when scaling and rotating, it will start [...]
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Recent updates

It’s been a while since I’ve updated :)  The poster session went really well and people of all ages have encountered the newborn WiiPaint.  The three versions I made over the summer are now WiiPaint versions 0.1, 0.2, and 0.3. The start of the semester brought new inspirations. As with giving up the 3D game [...]
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