Tag Archives: wiimotes

First demos

From Jamie’s test program, I created a demo that returned pitch/roll values as integers, and rotated two Wiimote sprites based on the pitch/roll angle.  This way, the user can visualize the degree of rotation on the screen rather than looking at the Wiimote, which you can’t do if you’re paying attention to the monitor.  The [...]
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Readings done! and then some.

I’ve managed to parse through the 35 ACM articles to get a sense of what kind of Wiimote research is out there, and why it is important and popular. There are 19 articles that will help with my project; 3 of them on tangible user interfaces, 4 on direct Wiimote projects (gesture recognition, WiiArts,…), and [...]
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Mac testing; sensor bar

On Friday, I tested the Wiimote Director test programs on an Intel iMac. I ran into several problems: - The bluetooth connection insisted on entering a code to connect with the Wiimote, so it didn’t work. - The Director/Wiimote Xtra is for PC only. It has a .x32 extension, which does not work on a [...]
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Week 1

I have found 35 ACM articles on current research with the Wiimote and am still reading through them all. So far they cover a wide range of topics, from medical uses to 3D social interaction to gesture recognition. These articles will help me describe why the Wiimote is such a popular user interface to be [...]
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First Try

Nick helped me connect a Wiimote to my Toshiba Satellite A205-S4629 by using an Azio bluetooth dongle and the Director Xtra by Glisferox.  The test program included with the Xtra responded to all the Wiimote buttons, and changed color based on the position of the Wiimote.  We weren’t unable to move the sprite based on [...]
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