Tag Archives: wiimotes

Start of the end

For last week, I finished the Semaphore demo and fine-tuned the gesture recognition several times. Now, it highlights each flag diagram as you make it, including other letters that it also recognizes. Essentially, you hold the Wiimotes as you would flags, and point them at different angles around you. With two weeks left in the [...]
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Wiiflash Paint 2, Semaphore

For the first half of the week, I made a new Wiiflash Paint application that maps the functions from the 2 Wiimotes in the first application to one Wiimote. This allows two users to draw at the same time. I added a lock color function and also an undo last stroke function.  Nick helped me [...]
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WiiFlash Paint

Continuing with last week’s discussion and ideas, I created a WiiFlash Paint demo for this week, using two Wiimotes: one controls the style of the brush (color, size), and the other the location of the brush point on the screen using IR. This application can be used by one or two people, and can be [...]
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Short week, new direction

Last week was a short week; my birthday was on Monday and Friday was July 4th.  I spent most of Tuesday and Wednesday trying to fix the labyrinth, and got pretty close to completing it, but not quite.  The code from the alpha channel demo is complex, and variable-naming did not help with the confusion, [...]
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Pong

I’ve created a new demo for the Wiimotes’ IR capabilities.  Users can move a dot around the screen, and create ripples when they press the A button.  The code for the ripples was found here, and I just reused Jamie’s code to poll for IR values.  I had to tweak it a little to change [...]
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