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Tag Archives: wiimotes
The end is near!
Yikes! It’s been a while since I updated. After spring break, I wrapped up WiiPaint development, attended CHI 2009 (that’s another blog post right there :)), and now I’m working on a poster, a presentation, and the thesis write-up. WiiPaint right now includes support for up to 3 people with dynamic music that changes depending [...]
Changing affordances
The Cirque two weeks ago provided an opportunity to observe users while they interacted with WiiPaint. The two things that stuck out most were: - Most users asked if the buttons had a function - Point and click gestures were still the most popular, unless I showed users how to move in WiiPaint It was [...]
How many ways can you use Google Earth?
What can Google Earth tell us about interface navigation design? Today, I’ve covered several basic navigational methods within Google Earth. It is a free software that allows you explore the earth and view satellite images, maps, terrain, etc of just about anywhere in the world. Google Earth is available for PC/Mac and iPhone/iPod Touch. I [...]
Wintersession update
Here are a few things I’ve done for my thesis project so far this Wintersession: - Test a GlovePIE script to control Google Earth with a Wiimote. - Research other ways of using Google Earth with the Wiimote. Google at Macworld had a program that allowed you to “surf” in Google Earth using a Wii [...]
Updates + new design very soon