Emotional design and social interfaces

Earlier today, I watched Objectified, a great documentary about industrial design.  It reminded me of how permanently-built and unsustainable many material things are, and how easy it is for us to form emotional attachments to objects with personal stories that we then are reluctant to part with.  At the same time, I was thinking about different signs I could create for my public spaces project, signs that would tailor to people’s emotions in hopes of changing their behavior.  For example, an elevator will have a speech bubble sign on it that says “I’m feeling tired today. Please take the stairs!”  I started thinking about what the world would look like if our environment “spoke” back to us, even through inanimate signs. If we are taken off guard by a new friendly “Good morning!” thought-bubble-shaped sign on the door when we go to work, would our initial reaction be to say “Good morning!” back, before realizing that we were just about to talk to a door? Would we start noticing more things around us, and could we become more appreciative of them?

I applied the same idea to daily material things often taken for granted.  What if your toaster told you when your bread was done, and when you said “thank you,” it replied “you’re welcome”? I’m not talking about creating robot appliances that will chat with you about your day and the daily news, but simple conversation pieces that made you feel like you were interacting with someone who just did you a nice favor. Not everyone can say “ah yes, this [insert thing] was passed down by my grandma and has considerable sentimental value to me,” but what if by giving certain products simple voices, you will form an emotional attachment to them and are less likely to replace them when something shinier comes along? (Come on, do you really need this muffin toaster that cooks your eggs too?)

In this age, we are constantly making things faster, smarter, smaller, bigger, better, building more and more until you walk into a Walmart Supercenter and suddenly you’re dizzy thinking about how much stuff there is. Some people don’t think twice about replacing a 1-year old digital camera when a newer model arrives, or even a 1-month old bag for another bag (of course, this one is absolutely perfect and you will never ever have to buy another bag ever again). Instead of designing new products that come equipped with these voices, we could build our own little toaster soul and equip it to our toaster, adding another kind of “creator bond” to our new relationship with the toaster. These low resolution social-emotional interfaces have the potential to increase awareness of our surroundings and make people more appreciative of what they have.

Update 1/19 – Suggested readings (thanks to all those who contacted me and suggested the following)

Cziksentimihalyi, M. 1991. Design and Order in Everyday Life. Design Issues, vol. 8, no. 1 (Autumn 1991), MIT Press, 26-34. (Works that have cited this paper)

Alex Taylor, Microsoft Researcher.

Blevis, E. 2007. Sustainable interaction design: invention & disposal, renewal & reuse. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (San Jose, California, USA, April 28 – May 03, 2007). CHI ‘07. ACM, New York, NY, 503-512. DOI= http://doi.acm.org/10.1145/1240624.1240705

Lim, Y., Donaldson, J., Jung, H., Kunz, B., Royer, D., Ramalingam, S., Thirumaran, S., and Stolterman, E. 2008. Emotional Experience and Interaction Design. In Affect and Emotion in Human-Computer interaction: From theory To Applications, C. Peter and R. Beale, Eds. Lecture Notes In Computer Science, vol. 4868. Springer-Verlag, Berlin, Heidelberg, 116-129. DOI= http://dx.doi.org/10.1007/978-3-540-85099-1_10

Norman, D. A. 2004. Emotional design: Why we love (or hate) everyday things. Basic Books, NY.

[Door picture from ArchiExpo]

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Research focus, v.1

Last semester, I talked with my advisor, Jodi, about what I wanted to focus on for my research.  I decided that I liked WiiPaint’s research question, and tweaked it to ask broader questions such as:

- How can we encourage people to approach and engage with technology in public spaces?
- How can ambient technology in public spaces help us be more aware of 1) our environment, 2) our automatic behaviors in public?
- How can ambient technology in public spaces encourage us to make positive choices?
- How can ubiquitous computing affect our outdoors experience by tailoring to our emotions?

Although these questions mostly focus on the outdoors/public spaces, particularly cities and towns, some of them can also apply to private spaces such as offices or homes.

Also, here are a few research questions I had been thinking about social interaction in public spaces, as a follow up to an old blog post.  These questions were inspired by a visit to NYC as well as One in 8 Million, a collection of short documentaries about people in New York.

- How can collective public storytelling improve social interactions between strangers, particularly in waiting spaces?
- What’s the best way to share and display your own stories with others?
- How can we use design to address some of the privacy concerns?

I’m working on a few projects dealing with the first set of questions right now. I’ve chosen to look specifically at: stairs, trees, umbrellas, and maybe bike racks. I’m still thinking of ways that I can tie both sets of questions together, and to refine these questions further as I gain more experience with research.

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HCI group on Google Wave

For those of you who have Google Wave and are involved in the field of Human-Computer Interaction, come say hi at the Wave HCI Group! If that link didn’t work, search for “with:public hci” click on “Wave HCI Group!” and introduce yourself :) You can also use “with:public” and any other keyword/s to find public waves of your interest.

For those of you who have it, what do you think of it so far?

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Updates + new design very soon

Wow, I can’t believe it’s been almost half a year since I last updated! So much to catch up on.

Summer:
I worked with Orit Shaer on a Microsoft Surface project. Along with Catherine Grevet, Sarah Elfenbein, and Megan Strait, we created G-Nome Surfer, a genome browser for biology researchers. We interviewed many biologists and researchers to find out their work flow, collaboration tools and needs, and existing methods of browsing genomic data. Catherine and I familiarized ourselves with coding in XAML and C#, while Megan and Sarah worked out all the biological details — finding ontology information, gene and chromosome information, etc.

I also got some tiny experience working with Jmol (chemistry molecule viewer) and was able to export molecules into .dae format suitable for 3D printing. I got the molecule into Papervision 3D and hooked it up with a Wiimote. This side project didn’t get very far, but the idea was to play around with a new way of interacting with 3D scientific models by using Wiimotes for more intuitive navigation. I have lots of ideas about other ways we can accomplish this, to be saved for a different blog post.

In August, after the summer research program, I moved and settled in to my new home in Pittsburgh and started classes and research at CMU. I love it here! Getting used to a research environment definitely has its challenges, especially coming from undergrad with little research experience, but I’m slowly getting the hang of it.

That’s it for now. More blog posts to come related to current research I’m working on, and some new ideas I’ve been thinking about. This blog and my portfolio are undergoing a (much-needed) redesign this week, integrating the two together. The design is ready to be uploaded, but first I need to migrate my portfolio from the current site to Wordpress for easier management. If you see some weird things around the site, or if it looks broken or something, chances are that I’m working on it. Please check back next week for the new site!

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The end is near!

Yikes! It’s been a while since I updated. After spring break, I wrapped up WiiPaint development, attended CHI 2009 (that’s another blog post right there :)), and now I’m working on a poster, a presentation, and the thesis write-up. WiiPaint right now includes support for up to 3 people with dynamic music that changes depending on how users move. The three Wiimotes are located in a hamster ball, cardboard tube, and strapped onto the body for individual or collaborative interaction (see video below). Many thanks to Michael Aldridge for the music piece, Dreaming Forever.

This Saturday is NEUCS where I’ll be displaying my poster and giving a presentation on WiiPaint.  The same poster will be presented at next weekend’s CCSCNE in Plattsburgh, NY, and WiiPaint will be showcased (in a gallery setting!) at Wellesley for the Boston CyberArts Festival.  The honors thesis paper is due on the Tuesday after that (4/28), immediately followed by another presentation at Wellesley’s Ruhlman conference (4/29). My thesis defense will be on May 15 at 11am.

Whew! I’m very fortunate to be working on something that I’m so excited and proud of :) I wish I could perfect it some more, but new adventures await me this summer and beyond! I will be staying at Wellesley to do research on supporting scientific discoveries using reality-based interaction (Android! MS Surface!), and this fall I will be joining Carnegie Mellon’s HCII.

Onward!


WiiPaint demonstration 2 from Chloe Fan on Vimeo.

Posted in Undergrad thesis | Tagged , | 2 Comments
  • Twitter::chloester

    • Leaving soon for France for spring break. Will have spotty internets, relying on trusty Android for local calls & email. 3 days ago
    • 4 customer service fails so far this year, only 1 fixed it right (thanks Timbuk2). Sears, thumbs down. Greyhound, you are dead to me. 3 days ago
    • Sweet! Chosen to be on photography team at #chi2010 - so excited and looking forward to improving my skills :) 4 days ago
    • Following design community has conditioned me to cringe every time I see Comic Sans proudly displayed in public. Don't even know why anymore 4 days ago
    • My 1st Arduino project: Super Mario Bros on 8x8 LED matrix (one color) Video: http://vimeo.com/9928343 Pics: http://bit.ly/ch3utk 4 days ago
    • And is it weird that I prefer my exercise ball to my IKEA office chair now? Back feels a lot better not hunching over. 5 days ago
    • Walked home after workout today. 1.55 mi in 28 minutes. I should do this more often; feels amazing! 5 days ago
    • Pretending to talk on the phone while actually secretly observing probes in public spaces is fun. Unfortunately I'm bad at acting. 1 week ago
    • All those piano lessons paid off. Transcribing Super Mario Bros theme from sheet music to Arduino piezo (using toneMelody sample code). 1 week ago
    • Just made the best pesto ever! Amazing & cheap to make http://twitpic.com/15ovtx http://twitpic.com/15ovsh 1 week ago
    • More updates...