Continuing with last week’s discussion and ideas, I created a WiiFlash Paint demo for this week, using two Wiimotes: one controls the style of the brush (color, size), and the other the location of the brush point on the screen using IR. This application can be used by one or two people, and can be easily configured to suit multiple players, although WiiFlash only supports up to 4 Wiimotes. I hope to be able to upload some of these demos in the future, though it depends on WiiFlash fixing an error with connecting to its server. I also did a lot of reading on WiiFlash to get a better sense of this project, and read some more ACM articles for ideas for a bigger project.
I looked into Papervision 3D and Alternativa3D for Flash and am really interested in finding out how they work. It would be cool to start creating some basic 3D demos, such as rotating a 3D shape, using WiiFlash and one of those 3D engines. Anyways, with only 3 (!) weeks left to the research program, it will be time soon to start the writeup, submit the abstract, and start working on a poster. In the remaining few weeks before classes start, I will be able to continue working on this project for about a week, and hopefully by then I will have a more concrete idea for a thesis.
hi chloe fan! i was wondering how you got data from multiple wiimotes. any help would be appreciated. im currently using wiiflash 0.4.5
http://www.chloefan.com/ Chloe
Hi Dan,
If you look in the WiiFlash documentation (http://wiiflash.bytearray.org/wiiflash-asdoc/) and go to the Wiimote class, there's a method you can use to create a new Wiimote object. After declaring a new Wiimote object, you need to connect() it. Also see the sample code under the “API” heading (http://code.google.com/p/wiiflash/). You can do that for multiple Wiimotes.
dan
hi chloe fan! i was wondering how you got data from multiple wiimotes. any help would be appreciated. im currently using wiiflash 0.4.5
http://www.chloefan.com/ Chloe
Hi Dan,
If you look in the WiiFlash documentation (http://wiiflash.bytearray.org/wiiflash-asdoc/) and go to the Wiimote class, there's a method you can use to create a new Wiimote object. After declaring a new Wiimote object, you need to connect() it. Also see the sample code under the “API” heading (http://code.google.com/p/wiiflash/). You can do that for multiple Wiimotes.
WiiFlash Paint
Continuing with last week’s discussion and ideas, I created a WiiFlash Paint demo for this week, using two Wiimotes: one controls the style of the brush (color, size), and the other the location of the brush point on the screen using IR. This application can be used by one or two people, and can be easily configured to suit multiple players, although WiiFlash only supports up to 4 Wiimotes. I hope to be able to upload some of these demos in the future, though it depends on WiiFlash fixing an error with connecting to its server. I also did a lot of reading on WiiFlash to get a better sense of this project, and read some more ACM articles for ideas for a bigger project.
I looked into Papervision 3D and Alternativa3D for Flash and am really interested in finding out how they work. It would be cool to start creating some basic 3D demos, such as rotating a 3D shape, using WiiFlash and one of those 3D engines. Anyways, with only 3 (!) weeks left to the research program, it will be time soon to start the writeup, submit the abstract, and start working on a poster. In the remaining few weeks before classes start, I will be able to continue working on this project for about a week, and hopefully by then I will have a more concrete idea for a thesis.