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Monthly Archives: June 2008
First demos
From Jamie’s test program, I created a demo that returned pitch/roll values as integers, and rotated two Wiimote sprites based on the pitch/roll angle. This way, the user can visualize the degree of rotation on the screen rather than looking at the Wiimote, which you can’t do if you’re paying attention to the monitor. The [...]
Readings done! and then some.
I’ve managed to parse through the 35 ACM articles to get a sense of what kind of Wiimote research is out there, and why it is important and popular. There are 19 articles that will help with my project; 3 of them on tangible user interfaces, 4 on direct Wiimote projects (gesture recognition, WiiArts,…), and [...]
Week 1
I have found 35 ACM articles on current research with the Wiimote and am still reading through them all. So far they cover a wide range of topics, from medical uses to 3D social interaction to gesture recognition. These articles will help me describe why the Wiimote is such a popular user interface to be [...]
Pong